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Devlog
Freedom
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Devlog
Reaching The End
June 20, 2023
by
Starbound Interactive
Hello there! After the last updates made to the game. Most of the core gameplay by this point was in place. Level two was fleshed out a lot further, the enemies were added to the scene and the level w...
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Enemy Health System
June 20, 2023
by
Starbound Interactive
Hello there! Welcome back to the Freedom devlog, since last time there were many updates made to the game which I will explain now. The first thing I did after adding the health system was to start se...
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Health System
June 14, 2023
by
Starbound Interactive
Hello there! Last time I created the system for attacks for both players and the enemies. Now it is time to add a health system so that these attacks actually inflict damage when landed upon either a...
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Attacking Functionality
June 13, 2023
by
Starbound Interactive
Hello there! Welcome back to the Freedom devlog, last time we covered the basics of the environment that the player is going to play in. This time I will cover the players' and enemies' attacking func...
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Creating an Environment
June 13, 2023
by
Starbound Interactive
Hello there! Last time we created the player movement and so it was time to give the player an environment in which they can roam and play on. Before this, I felt it would be wise to have the camera f...
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Unity Development
June 07, 2023
by
Starbound Interactive
Hello all! Last update was a display of the designs intended to be implemented in the game, that being said, it is pointless to have a gallery of designs drawn up with no game to implement them into...
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Welcome Back
June 07, 2023
by
Starbound Interactive
Hello all! As you may have noticed it has been pretty quiet over here in terms of updates on the games' progress albeit, I am very glad to inform that there is great progress that has been made in the...
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Early Days
April 18, 2023
by
Starbound Interactive
Welcome to the inaugural devlog of Freedom, here is where you will find the latest updates on my most recent project. As of the current moment, there is an early design of the players' avatar in which...
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